This palette includes the tools with which you can model the primitives. With them, you can stretch, smooth, bevel, and so forth.
For more details see the chapter User Manual/Tools/Modeling.
Standard
|
Workshop
|
1 |
Deformer |
Stretch, Scale, Rotate, Taper, Twist, Bend. |
2 |
Mold |
Mold with interactive control on the area of influence.
|
3 |
Bend |
Bend an object using an existing curve.
|
4 |
Stretch |
|
5 |
Delete |
|
6 |
Smooth |
Several smoothing methods.
|
7 |
Chamfer |
|
8 |
Thickness |
Apply a thickness to a surface or a volume.
|
9 |
Cut |
Cutting along a plane, Punch, Boolean, Extract. |
10 |
Decimate/Tessellate |
Some modeling tools cannot operate on a NURBS object. To use these tools, you would have to transform your NURBS object into a polygonal model. This transformation is done through the Information tool of the Control Panel. (See chapter User Manual/ Modeling help tools/Control Panel/Get info.) However, keep in mind that a NURBS model transformed into a polygonal object cannot be transformed back into a NURBS object. So do not use these tools if you need your models to remain as NURBS objects.